While they gave Bonbon a bath, Papa went to his secret TV room to watch TV, but is surprised that Johnny Toast is in there, Maddie then came downstairs with BonBon clean from his bath, and explained that he came to help with the baby, leading Papa to think that he came to investigate BonBon. Papa yells at them to take BonBon upstairs, but Sue thought they could take the television upstairs, so Bonbon stopped crying and Sue and Maddie took him and the TV upstairs into the bathroom. Maddie and Sue tried to comfort him, but their attempt proved fruitless. Papa then decides to go watch Breaking Billy on TV, but BonBon wanted to play with Papa, so he immediately starts crying. The baby began trying to break down the door and failed, it being opened by Maddie. Papa asked why the walls were covered in blood, Maddie explains that the baby tried to murder her, getting Papa suspicious. While Maddie gives BonBon a newspaper to play with, Papa calls Billy down, but instead Sue came down from shampooing his mask, and went outside to go play with BonBon. Papa believes that the baby is possessed by the devil himself, BonBon then thinks Papa is his mama and Papa corrects him. He expected Gertrude to be home to make him some pancakes, but instead Maddie Friend was there babysitting BonBon for Gertrude while she was getting groceries. The episode starts off with Papa Acachalla driving home at 4:00am from his bowling tournament (he lost badly). This episode focuses around the baby player model from half-life 2. My siblings and I play Gmod with the Baby Playermodel! This mod allows you to play as a huge, scary baby! Watch as we do a silly roleplay with this mod! The above are usually accessible by any player by using the "act" command, e.g.Gmod BABY PLAYERMODEL MOD Roleplay! (Garry's Mod)
pistol (one-handed small firearms, some knockback on attack anim).ACT_HL2MP_RUN_PROTECTED (left arm used to cover head)Īlso known as aim matrices or hold types.ACT_HL2MP_RUN_PANICKED (arms in non-standard positions).ACT_HL2MP_RUN_CHARGING (left forearm forwards similar to L4D2's charger in nature.).ACT_HL2MP_RUN_FAST (equivalent to sprinting looks a lot more like running, as if it were for a race).ACT_HL2MP_RUN (running without any weapons resembles jogging, especially for the girls.).ACT_HL2MP_SWIM_IDLE_*** (swimming, not moving).
ACT_HL2MP_WALK_CROUCH_*** (walking while crouched).ACT_HL2MP_IDLE_CROUCH_*** (standing still while crouched).You can then use this in your own player models (it is technically impossible at the moment to add onto the existing animations, sadly). It contains examples for all movement types. As for making playermodels, the Valve Developer Wiki covers this already nevertheless, here are helpful. Make sure that your model's QC does not have any sequences that are tied to activities (including ACT_IDLE), or they may override the actual animations. Playermodel creators should include the following in their QCs: It can be either Valve's male or female variants. The skeleton used is the standard HL2 ValveBiped. The entirety of the animation sources are available on this GitHub repo. This makes most of the Half-Life 2 NPC animations incompatible with the player animation system. Keep in mind that this effectively segregates NPC models and playermodels, as the former use 8-way. The movement system was switched to 9-way (used in Team Fortress 2), current sequences were polished/tweaked, IK rules added, and last but not least, new animations were added, which gamemodes can use for added eyecandy! Player model animations have been largely enhanced in Garry's Mod 13 (update 143).